Saturday, February 26, 2011
The Flynn Effect and the Sleeper Curve
In Everything Bad is Good for You, Johnson writes about the Flynn Effect being a progressive increase in the overall IQ of both blacks and whites due to the environment. Whereas the Sleeper Curve "shows that the popular culture is growing more complex, yet it is not sufficiently complex to challenge the most gifted minds, which is why the geniuses aren't getting any smarter"(Everything Bad is Good for You 152). Johnson hypothesizes that there is a connection between the Sleeper Curve and the Flynn Effect. I believe Johnson's hypothesis is true because in the earlier days they were limited to card and board games and throughout the generations, technology has advanced. Kids are now exposed to video and other games that can help them develop positive behavior and the skills they need to raise their IQs at an earlier stage of life, linking the Flynn Effect to the Sleeper Curve. For example, a recent news article about the classic game, Tetris, has been proven to help people gain problem solving and visual skills.
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I enjoyed your blog. I like tetris, maybe I should try and play more! ;-)
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